PillPets

Empowering children to take their medications

UI/UX, Tablet Application
Project Overview
How can we help kids form habits of taking their medications on time? At Tufts Product Studio Producthon Spring 2024, we created a tablet app to help children take charge of their health.
Skills
  • Product ideation
  • Figma prototyping
  • User flows
  • Product presentation
Team
  • Me: market research, design, prototyping
  • Jersey Vargas: user research, design, illustration, prototyping
  • Andrea Cabochan: design, illustration, prototyping
Timeframe
2.5 days!
⚠️ The Problem

It's hard for kids to take their meds. Pediatric rates of adherence to medication is estimated at around 50%. Taking medication is unpleasant, not to mention the negative stigmas that some medications carry. In general, healthcare can be a very intimidating concept for young children.

How might we make healthcare more approachable to children? How might we help children form habits of taking their medications on schedule?

➡️ Our Approach

Inspired by applications such as Medisafe, Finch, and Roblox, PillPets is uniquely situated in the intersection of medication management, gamification & habit formation, and apps for children.

We aim to use gamification and empathetic design to foster a sense of accountability and responsibility in children that will motivate them to form healthy habits. Our app also reinforces trust between children and their parents by including parents in the app flow.

🏆 Minimum Viable Product
Gamification

By taking their medication, the child earns "Pill Points," which they can redeem at the Shop

The Shop features a variety of items, such as food, clothing, and accessories, that help the child care for their Pill Pet.

Instilling trust

Push notifications involve the parent in their child's health journey

After a child claims to have taken their medication, a notification is sent to their parent's device. This notification system keeps the parent informed and prevents against "cheating."

Habit Formation

Children can set reminders in the app

Reminders can be set for each medication.

HISTORY

Children can access their history of taking medications

Having access to medication history can help with medication management.

Project Stages
Ideation & Research
  1. Ideation
  2. Market Research
  3. Interviews
  4. User Personae
Design
  1. User Flows
  2. Style Guide
  3. Icons and Characters
Prototyping
  1. Low Fidelity
  1. High Fidelity

1.

Ideation & Research
Market Research

Given the theme of Healthcare for the Tufts Producthon competition, our team decided to solve the problem of low pediatric medication adherence. First, we looked at existing applications within three categories: medication management, gamification and habit formation, and apps for children.

Interviews

Our user researcher conducted interviews with four children, ages 4-12, about their experiences taking medications. Here's what they had to say:

8 yr old with minor anemia:

“I feel anxious going to the doctor because I don’t know what will happen. What will they do to me? I purposely forget to take my medicine. I don’t like it because it tastes bad. I won’t help remind my mom.”

4 yr old with no health issues:

“My mom and dad will remind me to take my medicine.”

12 yr old with no health issues:

“My mom helps comfort me during doctor appointments. She will hold my hand.”

Interview Takeaways
  • Parents play a large role in a child’s health experience
  • Children feel more at ease conducting their health journeys when they are better informed of the situation
User Personae

From our research and interviews, we created two personae to represent our users.

Ideation

 I created this graphic to visualize our problem, specific challenges, and potential solutions.

2.

Design
User Flows

We began our design process by mapping out potential user flows. Ideally, our app would have separate onboarding processes for children and parents, but with our time constraints, we focused on the flows with children as the users. For the onboarding process, we referenced MediSafe, one of the medication apps included in our market research.

Style Guide

We developed a bold, colorful style guide to appeal to children. We used Poppins, one of my favorite fonts!

Icons and Characters

We created many custom icons, using colors from our style guide. I designed the pencil, hat, and user icon. I also designed a trio of icons to convey medication statuses: taken, pending, and missed.

Our illustrator developed three friendly, approachable characters that children could connect with. If users feel a kinship with a character, they would be more inclined to care for their virtual animal, and thus care for themselves.

3.

Prototyping
Low Fidelity
High Fidelity

Originally, we planned on having four icons in the footer, linking to the home page, the shop, medications list page, and a reminders page. However, we decided to integrate reminders for each medication individually, and due to time constraints, we  eliminated the separate reminders page. An advantage of this decision was that it reduced visual load in our footer. If we had more time, we might implement a separate reminders page so that users can see all their reminders at-a-glance instead of having to navigate to multiple different medication pages.

↪️ Takeaways

    This was my first Producthon and it was a lot of fun! I learned so much from my teammates. Here are a few takeaways:

    • Gradients are a great way to quickly enhance a design. I'm excited to incorporate more gradients into my work in the future.
    • Creating a product prototype in 2.5 days is possible! Being passionate about our project gave us the motivation to work hard.
    • Good marketing is just as important as good design. I learned a lot about how to pitch and market a product.

    ⏳ If we had more time
    • Flush out onboarding flow
    • Create separate interface for parents to use the app
    • Design more pets and accessories
    • Pilot the app with children
    • Create collaborations and partnerships with pediatricians and teachers to market the app and educate children on the importance of taking medications